Aventi is a mobile prototype that helps people discover, plan, and share leisure activities through personalized recommendations, social coordination, and smart calendar sync — designed as a team capstone for UT Austin's McCombs Postgraduate UX Design program.
How might we help individuals discover and book new leisure activities that align with their interests, schedules, and locations?
People juggle fragmented platforms for discovery, coordination, and planning. There is no single place that combines personalized recommendations with the social tools needed to actually make plans happen.
We surveyed 42 participants via Google Forms using 9 structured and 3 open-ended questions. The data revealed clear patterns in activity preferences, decision-making factors, and unmet needs around inclusivity and social coordination.
Aventi's primary navigation consists of four core tabs — Calendar, Home, Explore, and Profile — plus a Floating Action Button for quick actions. The architecture prioritizes personalization, social connection, and seamless planning.
We conducted a competitive analysis by tearing down TripAdvisor's site map to understand existing patterns and identify gaps we could fill. Our IA was designed to reduce the number of taps between discovery and commitment.
Each team member owned a complete user flow from start to finish, ensuring every critical path through the app was designed with dedicated focus and unique perspective.
The design progressed through three stages: lo-fi grayscale wireframes to validate layout and flow, mid-fi structured wireframes to define component hierarchy, and hi-fi prototypes with the full visual system applied.
Our design system centers on warm purple and accent orange with illustrated character assets, clean sans-serif typography, and generous whitespace. The palette conveys adventure and warmth without skewing generic.
Our final milestone presentation covers the full journey from research through prototype, demonstrating the design decisions, user flows, and interactive features that define Aventi.
Three milestones, five designers, and forty-two survey participants later — the strongest insights came from the process itself.
See the full interactive prototype in Figma — onboarding, archetype quiz, discovery, groups, and calendar sync.